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The Swap Rule
Theoretically Hex is a first player wins game, although for board
sizes larger than 7x7 nobody knows the winning play. However, in
order to reduce any potential advantage enjoyed by the first player,
red, the Swap Rule can be used. The blue player, on their first move
only, can choose whether to
- play a normal move, or
- swap, by removing the first red piece from the game and
swapping it with a blue piece, where the new piece is placed
where the red piece was and then flipped about the horizontal
axis (on a diamond-shaped board).
The row and column of the red piece are swapped so that, for
instance, a red piece on B5 becomes a blue piece on E2. The players
keep the same colours and owned edges. You can see the rule in
operation on the virtual Hex board below (blue has option to swap on
first move).
Good opening strategy for red is to make a move which is not so
strong that blue swaps, but not so weak that the opening move is
irrelevant. A good first move will cause the blue player to have
trouble deciding whether there is any advantage to swapping it or
not.
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